Main class of the Semi mod loader.
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const bool | DEBUG_MODE = false |
| Specifies whether debug mode is enabled. Debug mode enables some features of Semi that are intended to be disabled in release builds, for example the console. More...
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const string | VERSION = "0.1" |
| String version of the mod loader. More...
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const int | API_VERSION = 1 |
| Version of the API (increased when breaking changes are made) More...
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public class Semi::SemiLoader::ModInfo | DEBUG_MODE = false |
| Specifies whether debug mode is enabled. Debug mode enables some features of Semi that are intended to be disabled in release builds, for example the console. More...
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const public string | VERSION = "cont-dev" |
| String version of the mod loader. More...
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Main class of the Semi mod loader.
◆ BeginRegisteringContent()
static internal void Semi::SemiLoader::BeginRegisteringContent |
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◆ CommitContent()
static internal void Semi::SemiLoader::CommitContent |
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◆ GenerateModAssemblyResolver()
static internal ResolveEventHandler Semi::SemiLoader::GenerateModAssemblyResolver |
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string |
dir_path | ) |
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◆ InitializePickupObjectTreeBuilder()
static internal void Semi::SemiLoader::InitializePickupObjectTreeBuilder |
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◆ InitializeTreeBuilders()
static internal void Semi::SemiLoader::InitializeTreeBuilders |
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◆ LoadBuiltinLanguages()
static internal void Semi::SemiLoader::LoadBuiltinLanguages |
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◆ LoadBuiltinLocalizations()
static internal void Semi::SemiLoader::LoadBuiltinLocalizations |
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◆ LoadIDMaps()
static internal IEnumerator Semi::SemiLoader::LoadIDMaps |
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◆ LoadModDir()
static internal void Semi::SemiLoader::LoadModDir |
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string |
dir_name, |
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string |
dir_path |
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◆ LoadMods()
static internal void Semi::SemiLoader::LoadMods |
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◆ OnGameManagerAlive()
static internal IEnumerator Semi::SemiLoader::OnGameManagerAlive |
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GameManager |
mgr | ) |
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◆ RunContentMods()
static internal void Semi::SemiLoader::RunContentMods |
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◆ ValidateModID()
static internal void Semi::SemiLoader::ValidateModID |
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string |
mod_file, |
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string |
id |
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◆ AnimationTemplateStorageObject
internal UnityEngine GameObject Semi::SemiLoader::AnimationTemplateStorageObject |
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◆ API_VERSION
const int Semi.SemiLoader.API_VERSION = 1 |
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Version of the API (increased when breaking changes are made)
◆ Console
internal DebugConsole Console Semi::SemiLoader::Console |
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◆ ConsoleController
internal DebugConsole ConsoleController Semi::SemiLoader::ConsoleController |
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◆ DEBUG_MODE [1/2]
Specifies whether debug mode is enabled. Debug mode enables some features of Semi that are intended to be disabled in release builds, for example the console.
◆ DEBUG_MODE [2/2]
const bool Semi.SemiLoader.DEBUG_MODE = false |
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Specifies whether debug mode is enabled. Debug mode enables some features of Semi that are intended to be disabled in release builds, for example the console.
◆ EncounterIconCollection
◆ GUIRoot
internal SGUI SGUIRoot Semi::SemiLoader::GUIRoot |
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◆ Loaded
internal bool Semi::SemiLoader::Loaded = false |
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◆ Logger
internal Logger Semi::SemiLoader::Logger = new Logger("Semi") |
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◆ Mods
internal Dictionary<string, ModInfo> Semi::SemiLoader::Mods |
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◆ ModsStorageObject
internal UnityEngine GameObject Semi::SemiLoader::ModsStorageObject |
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◆ SpriteCollectionStorageObject
internal UnityEngine GameObject Semi::SemiLoader::SpriteCollectionStorageObject |
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◆ SpriteTemplateStorageObject
internal UnityEngine GameObject Semi::SemiLoader::SpriteTemplateStorageObject |
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◆ VERSION [1/2]
const public string Semi::SemiLoader::VERSION = "cont-dev" |
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String version of the mod loader.
◆ VERSION [2/2]
const string Semi.SemiLoader.VERSION = "0.1" |
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String version of the mod loader.
The documentation for this class was generated from the following files:
- Semi/obj/Debug/Semi.src.Semi.SemiLoader.cs
- Semi/src/Semi/SemiLoader.cs